From: | IEngelmann@***.com |
---|---|
Subject: | Re: Physical adept should be fast |
Date: | Fri, 13 Sep 1996 15:23:00 -0400 |
>> "by the book"if you allow some things most gm's don't physads ARE the
>fastest,
>> by around an extra 3+3d6 above what anyone else can reach. But the rule of
>six
>> might be a nicer one if you [as I ] don't like cybered physads.
>>
>Unless a player is a munchkin and a GM bully, how many GMs let physAds
>use those spells? And even in cases where they do, the physAds' spells
>need to be cast by someone else. Kill the mage, or ground through the
>spell locks or use an astral mage to dispell the quickenings.
In our campaign we have no problems with the rule of 6. I don't see why they
have to be munchkins (Yeah, I hate that word, too!). YMKIM that if the PCs
could do this so could the others. You don't have to dispel such enhancements
(Ok, I must admit it's quite fun to shock the players a little bit.) But just
let the others have these enhancements too and everything is quite fine.
Ilja Engelmann (Germany, male)