From: | bluewizard@*****.com (Steven A. Tinner) |
---|---|
Subject: | Re: PhysAd equalizer? |
Date: | Fri, 13 Sep 1996 23:40:06 -0500 (EST) |
>
>The reason there are different adept type is that they have access to
>different abilities. Sorcery Adepts can _only_ cast spells. Conjuring
>Adepts can _only_ deal with spirits. Physical Adepts _only_ use their
>unique abilities.
>
>The only way you should be able to change this is limitig the number of
>magic points allocated for PhysAd abilities. This is the way FASA created
>the Physical-Mage. The more magic that is alocated to the "Sorcery Magic
>Rating," the less you have to get normal PhysAd abilities.
>
>For a Physical-Conjurer, a similar trade off should be in effect. (bare
>with me, I'm making this up as I work through the whole twisted concept)
>The character should transfer points from the standard magic raiting to a
>special "Conjuring Magic Rating." The PhysCon (wow, what a title) uses his
>Charisma as usual for conjuring tests, but can use no more than his
>"Conjuring Maic Rating."
>
>Does any of this make sence. I have managed to confuse myself with this
>one. I don't have any books handy, so if any one can clarify these
>ideas I would greatly appreciate it.
Sounds logical to me - kind of like the physical magician right?
Abusive, but logical.
Then again there are references to ANYONE being able to take conjuring as a
pure skill . . . But I don't think that lets them actually have anything
more than a knowledge of conjuring principals.
FAMOUS LAST WORDS
"What's red and has six holes in it?"
"blam! blam! blam! blam! blam! blam!"
"You. . ."