From: | "Sascha Pabst" <Sascha.Pabst@**********.Uni-Oldenburg.DE> |
---|---|
Subject: | Re: UV hosts and headware |
Date: | Sat, 14 Sep 1996 10:30:01 +0000 |
> I was reading in VR2.0 about UV cyberspace being qualitatively different
> from "normal" cyberspace. Now, if a decker uses his _real_ skill in a UV
> host environment, would something like a tactical computer in the decker's
> head be of any use in combat on said host? I mean, sure, such add-ins as
> the orientation system wouldn't work (it gets its input from ouside the
> user's sensorium), but wouldn't a tac 'comp give the decker something back
> from the sensory data being fed to it in the UV environment?
But the TacComp would still refer to the orientation system's data, plus does
not get visual input (hey - the eyes don't see anything for a jacked-in decker
:-). Could make it a bit difficult to calculate the combat parameters...
++??????++ Out of Cheese Error.
Redo From Start.
Sascha
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