From: | Peter Leitch <pleitch_hpcs@*******.com.au> |
---|---|
Subject: | Re: Bioware and Magic Loss |
Date: | Sat, 14 Sep 1996 18:43:48 +1000 |
>>>What do you all do about magic loss related to bioware? I know it says in
>>the notes that bioware causes the same magic loss as cyberware does, but
>>what do you think of the house rule we've been playing (almost by
>>accident)? We rule that one point of magic allows for two body index
>>worth of bioware. Ie you still lose a full point of magic, but you can
>>put in two points of bioware, rather than one. After all, most bioware
>>items have a pretty high body cost (no little 0.1 items like cyberware
>>has to fill in the gaps) and nuyen wise you pay a high premium for
>>bioware. And the stuff's meant to be a lot more mage-friendly, but the
>>printed rules don't reflect that...
>>
>>
>Actually, we've always played under the rule (optional and probably strictly
>house, although I think the book mentions it) That the mainreason for Magic
>loos is that most bioware is Invasive surgery... They have to roll a
>resiste\ance test, same as if they'd taken deadly damage, to avoid losing
>magic, otherwise they are fine and can use it. this helps them keep up with
>the chromed sammies some...:)
>
>Well, that my HO on the subject, what do you think, sirs?
Nup, can't agree. We play it straight out of the book. If your magician
replaces a body part with bioware, what was theirs is cut away, and what
is not natural to them is put into them. I don't care if it was grown from
their own cells, it has been genengineered, which by definition means
that it is artificial. This means that the magician has lost a little piece of
him/herself, and if they do that, then they must pay the price.
PML
***************************************
Peter Leitch
<pleitch_hpcs@*******.com.au>
Canberra, Australia