From: | Peter Leitch <pleitch_hpcs@*******.com.au> |
---|---|
Subject: | Re: Skills |
Date: | Sat, 14 Sep 1996 18:43:56 +1000 |
>I was just wondering how most of the GM's out there handle characters
>raising Attributes and Skills during game-play. It never has made sense
>to me in any gaming system that suddenly the character has enough
>experience points/karma and PRESTO is able to use his gun/sword in ways
>he'd never thought of before.
>
<snip mechanics>
>
>This is just some chicken scratch on what I came up with. What do you
>think, and does anyone have some other ways of handling it?
Not bad, but a little more complicated than our game. We don't allow
skills or attributes to be raised during a game, only after an adventure
is over, when characters are awarded karma. The effects don't take
place immediately, but after 2-3 months games time. No skill or
attribute can be raised more than a single point per time, except
when starting a new skill. In other words, send the karma, make
a note but don't use the new skill for a while.
One assumption we make is that learning/teaching techniques have
advanced along with everything else. What took a year or more
in the 1990's now only takes a couple of months. Works for us.
PML
***************************************
Peter Leitch
<pleitch_hpcs@*******.com.au>
Canberra, Australia