From: | chaos@*****.com (Steven Ratkovich) |
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Subject: | Re: Re[2]: Synaptic Accelerator and Increased Initiative |
Date: | Sat, 14 Sep 1996 05:25:07 -0500 (EST) |
>karma counts need something else to focus on, different styles
>of adventures (I use that word advisedly instead of runs). In our
>campaign, the gross characters (someone dubbed them The
>Wrecking Crew, but I don't like the nickname) tend to play games
>with a political bent. The non-Combat skills tend to get used
>in these games. THIS is where skills like Etiquette (Corporate),
>Negotiation, Psychology, and Sociology come into their own.
>These make extremely good (and bloody complex!!) games.
>Lots o' fun!!
>
>
>
My comment about our groups characters was what started this mess. Well,
our games HAVE taken a somewhat non combative bent to them. We have
EXTREMELY well developed personal lives and characterization. Usually,
about one in three game seesions don't even involve dice. We just role play
and have fun...
And for those times when we do need a little combat, there's nothing like a
stroll through the DMZ in chicago...:)
Order is Illusion! Chaos is Bliss! Got any fours?
Not a flame, but a small glow:)