From: | "Edward Poe" <hedley@********.com> |
---|---|
Subject: | Re: UV hosts and headware |
Date: | Sat, 14 Sep 1996 07:55:15 -0500 |
> To: shadowrn@********.itribe.net
> Subject: Re: UV hosts and headware
> Date: Saturday, 14 September, 1996 05:30
>
> On 13 Sep 96 at 23:34, Edward Poe wrote:
> > I was reading in VR2.0 about UV cyberspace being qualitatively
different
> > from "normal" cyberspace. Now, if a decker uses his _real_ skill in a
UV
> > host environment, would something like a tactical computer in the
decker's
> > head be of any use in combat on said host? I mean, sure, such add-ins
as
> > the orientation system wouldn't work (it gets its input from ouside the
> > user's sensorium), but wouldn't a tac 'comp give the decker something
back
> > from the sensory data being fed to it in the UV environment?
> But the TacComp would still refer to the orientation system's data, plus
does
> not get visual input (hey - the eyes don't see anything for a jacked-in
decker
> :-). Could make it a bit difficult to calculate the combat parameters...
> ++??????++ Out of Cheese Error.
> Redo From Start.
>
> Sascha
Ok. Let's assume the decker has no orientation system. The tactical
computer gets its input from the user's sensorium. The decker's senses are
over-ridden by his/her ASSIST. Would not the tac 'comp "see" what the
decker sees?