From: | bluewizard@*****.com (Steven A. Tinner) |
---|---|
Subject: | Re: UV hosts and headware |
Date: | Sat, 14 Sep 1996 11:31:18 -0500 (EST) |
>> I was reading in VR2.0 about UV cyberspace being qualitatively different
>> from "normal" cyberspace. Now, if a decker uses his _real_ skill in a
UV
>> host environment, would something like a tactical computer in the decker's
>> head be of any use in combat on said host? I mean, sure, such add-ins as
>> the orientation system wouldn't work (it gets its input from ouside the
>> user's sensorium), but wouldn't a tac 'comp give the decker something back
>> from the sensory data being fed to it in the UV environment?
>But the TacComp would still refer to the orientation system's data, plus does
>not get visual input (hey - the eyes don't see anything for a jacked-in decker
>:-). Could make it a bit difficult to calculate the combat parameters...
Have to agree. Tac-Comp wouldn't do much in VR, unless the feed included
false nav data.
IMHO UV hosts are an easy cop out on FASA's part for a crappy decking system.
"Gee, our decking rules suck. What if we replaced them with the regular
combat system? We could call it an Ultraviolet system!"
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