Back to the main page

Mailing List Logs for ShadowRN

From: bluewizard@*****.com (Steven A. Tinner)
Subject: Re: Re[2]: Synaptic Accelerator and Increased Initiative
Date: Sat, 14 Sep 1996 11:33:31 -0500 (EST)
>At 11:36 12/09/96 +0100, Gurth wrote:
>>Steven A. Tinner said on 14:07/11 Sep 96...
>>
>>> >Ever noticed munchkins are always proud of their
"accomplishments"?
>>> > Ferri
>>>
>>> I'm really getting tired of that "M" word.
>>[snipped rest of post]
>>
>>Have to agree. I don't know these characters at all, but I get a bit tired
>>of calling high-powered (or even long-lived ones) characters "munchkins"

>>as an automatic reaction. I'd say, before you acuse anyone of anything
>>(and that's what Ferri was doing), get an informed opinion on the person
>>in question -- if you'e played a game with them, *then* you can decide
>>whether or not they're munchkins or just characters who are good at what
>>they're doing (with or without help from the GM, that doesn't matter if
>>you ask me).
>>
>
>To my way of thinking, a munchkin is the player, not the character.
>A player who persistently rapes the rules to advance his character,
>who dominates a session in a way that doesn't allow other players
>roleplaying opportunities...these are the things that make up a
>munchkin. These are the characters that need to be "retired"...in
>the sense that the Mob means it, of course. Retired with extreme
>prejudice, in fact.
>
>I do have to say, however, that characters with extremely high
>karma counts need something else to focus on, different styles
>of adventures (I use that word advisedly instead of runs). In our
>campaign, the gross characters (someone dubbed them The
>Wrecking Crew, but I don't like the nickname) tend to play games
>with a political bent. The non-Combat skills tend to get used
>in these games. THIS is where skills like Etiquette (Corporate),
>Negotiation, Psychology, and Sociology come into their own.
>These make extremely good (and bloody complex!!) games.
>Lots o' fun!!

I completely agree.
That's the way our campaign has moved as well.
Interaction with NPC's is much more interestig than blowing away sec-guards
and stealing data anyway! :-)


FAMOUS LAST WORDS
"What's red and has six holes in it?"
"blam! blam! blam! blam! blam! blam!"
"You. . ."

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.