From: | bluewizard@*****.com (Steven A. Tinner) |
---|---|
Subject: | Re: Re[2]: Synaptic Accelerator and Increased Initiative |
Date: | Sat, 14 Sep 1996 11:33:31 -0500 (EST) |
>>Steven A. Tinner said on 14:07/11 Sep 96...
>>
>>> >Ever noticed munchkins are always proud of their
"accomplishments"?
>>> > Ferri
>>>
>>> I'm really getting tired of that "M" word.
>>[snipped rest of post]
>>
>>Have to agree. I don't know these characters at all, but I get a bit tired
>>of calling high-powered (or even long-lived ones) characters "munchkins"
>>as an automatic reaction. I'd say, before you acuse anyone of anything
>>(and that's what Ferri was doing), get an informed opinion on the person
>>in question -- if you'e played a game with them, *then* you can decide
>>whether or not they're munchkins or just characters who are good at what
>>they're doing (with or without help from the GM, that doesn't matter if
>>you ask me).
>>
>
>To my way of thinking, a munchkin is the player, not the character.
>A player who persistently rapes the rules to advance his character,
>who dominates a session in a way that doesn't allow other players
>roleplaying opportunities...these are the things that make up a
>munchkin. These are the characters that need to be "retired"...in
>the sense that the Mob means it, of course. Retired with extreme
>prejudice, in fact.
>
>I do have to say, however, that characters with extremely high
>karma counts need something else to focus on, different styles
>of adventures (I use that word advisedly instead of runs). In our
>campaign, the gross characters (someone dubbed them The
>Wrecking Crew, but I don't like the nickname) tend to play games
>with a political bent. The non-Combat skills tend to get used
>in these games. THIS is where skills like Etiquette (Corporate),
>Negotiation, Psychology, and Sociology come into their own.
>These make extremely good (and bloody complex!!) games.
>Lots o' fun!!
I completely agree.
That's the way our campaign has moved as well.
Interaction with NPC's is much more interestig than blowing away sec-guards
and stealing data anyway! :-)
FAMOUS LAST WORDS
"What's red and has six holes in it?"
"blam! blam! blam! blam! blam! blam!"
"You. . ."