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From: The Jestyr <s421539@*******.gu.edu.au>
Subject: Re: Physical adept should be fast
Date: Mon, 16 Sep 1996 08:05:12 +1000 (EST)
> > > *shrug* I dunno. A PhysAd with reflex increased once, some hieghtened
> > > senses, pain resistance, and unarmed combat bonuses isn't having any real
> > > advantage over a cyberguy with wired one, eye and ear replacements, and
> > > muscle replacement. Get a pain editor, instead of the replacement
> > > muscles, and they're pretty similar. Both put B in their magic or
> > > resources, and, they;'re really similar. The difference is the cyberguy
> > > can upgrade with cash... or start out a LOT better.
> >
> > More differences:
> >
> > The cyberguy gets to a certain point and is then limited by his Essence
> > and Body Index. A PA can increase indefinitely.
>
> 'Course while the Phys Ad is pumping more and more karma into
> initiating, the cyber-boy is learning new skills and improving the ones
> he has.

Well, that's true (god help us if this is turning into the much-hated
Who's Better debate...) I do agree that the sam will almost indubitably
start out better, and be better for a while, but the PA has the greater
overall potential for development. (And a cybered/biowared PA...
<shudder>) It's a bit like the case of our ex-party rigger, who had 620
Karma at the time of his retirement. The player RAN OUT OF THINGS TO DO
WITH HIS KARMA (save putting Firearms up to 15 or something ridiculous,
which the player wasn't up for) so wound up with every skill on the SKill
Web. And I mean EVERY skill.

You DO run out of things to do with your Karma, unless you're magically
active.

(Now, of course, the same player's gone in the opposite direction and is
playing a Physical Mage... *sigh*)

> Also, you seemed to forget cybermancy. <shudder>

Yep! So I did! Wouldn't you? <running away very fast>

> > The PA falls over, you heal him and he gets up again.
> >
> > The cyberguy falls over, 'tis gonna take a lot longer to heal him...
>
> The Phys-Ad takes a deadly wound, loses a magic point...bye bye various
> phys-ad abilities.

See my previous post. And that's assuming the PA TAKES a Deadly wound.
(Silly boy...)

> The cyber-boy has a part short out, brief stay at the body shop and it
> works again.

Yeah, yeah, I know, I know. No one character type is better than any
other. They've ALL got advantages and disadvantages. My original post was
in response to someone making it sound like a PA had NO advantages over a
sam, which is patently untrue. (Show me a sammie who can get cool stuff
like Traceless Walk, or Sixth Sense, or Missile Mastery, or Centering...)

Anyway, my favourite character is a rigger... but I got sick of being
easy meat for spells... so I'm playing a sorceror adept rigger... :)



Lady Jestyr

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A titanic intellect... in a world full of icebergs
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Elle Holmes s421539@*****.student.gu.edu.au
http://www.geocities.com/TimesSquare/1503
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