From: | The Jestyr <s421539@*******.gu.edu.au> |
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Subject: | Re: Physical adept should be fast |
Date: | Mon, 16 Sep 1996 08:07:45 +1000 (EST) |
>
> > Anyway, you can probably heal a PA with a S wound, heal FULLY, in about
> > 20 seconds. It's still going to take the cyberguy DAYS to heal without
> > magical help. He may not feel it, but that next S wound is going to cause
> > him a real problem. :)
> >
> > Lady Jestyr
>
> If your comparison were to be fair, it would take the Phys-Ad days to
> heal without magical help too. ;o)
Well, that's true (I think my logic chip short-circuited).
> The heal spell is measured in turns, not combat turns, so I play the
> time measured in minutes rather than seconds. Even still, though it may
> be harder to get successes on a cyber/bio individual than a phys-ad, the
> phys-ad still stands alot more to lose when it comes to rolling the
> effects of a deadly wound (magic loss) so I don't think either one
> really wants to be on the floor in need of magical healing.
On the floor in need of magical healing = Serious Wound
On the floor in need of the morgue attendants = Deadly Wound
Yes, I *know* the spiel about magic loss and Deadly wounds, but you don't
have to take deadly wounds unless you're playing a REALLY high lethality
campaign or your GM's got it in for you. I haven't yet ever had any of my
characters take a deadly wound.
(And Joker, if you're reading this, that doesn't mean they have to start
now!)
Lady Jestyr
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A titanic intellect... in a world full of icebergs
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Elle Holmes s421539@*****.student.gu.edu.au
http://www.geocities.com/TimesSquare/1503
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