From: | "Mark Steedman" <M.J.Steedman@***.rgu.ac.uk> |
---|---|
Subject: | Re: Physical adept should be fast |
Date: | Mon, 16 Sep 1996 08:44:11 GMT |
> On 13 Sep 96 at 11:27, Mark Steedman wrote:
> [snip]
> > > The PA falls over, you heal him and he gets up again.
> > >
> > Assuming good essence. I ban heal/treat deadly to stop over
> > advantaging the essence 6 folks.
> You do _What_???
>
> You ban healing of deadly damage because people with Essence 6 might gain an
> advantage from it? Those people who refused to have a few fistful of wires
> stuffed into them? Those people that turn down the advantages of Cyber- and
> Bioware?
>
This needs more comment.
It is also noteble that medkits give up at deadly wounds, you then
need a hospital. Magic healing working beyond is very nice.
Folks with an essence of 6 usually in my experience have +3D6
initative etc etc so wouldn't agin from lots of cyber, ok if i ever
manage to find some players who refrain (or can be pursuaded to) on
the wired 2, high essence mundanes may be a valid enough option.
Its somewhat a matter of preference but allowing treat spells to work
on folks on a D or more gives magic a huge! advantage over mundane
healing methods, and contemplate the idea of floks going in for cyber
surgery, mage visiting the next day and they are out, up and about!
Mark