From: | "Gurth" <gurth@******.nl> |
---|---|
Subject: | Re: Physical adept should be fast |
Date: | Mon, 16 Sep 1996 12:38:52 +0100 |
> So you lose the magic point that 90% of PAs use for extra +1d6 initiative,
> stick in synaptics 1 (btw, does Shadowtech's description of bioware's
> effect on mages cover PAs as well?), and your wounded little PA has 0.7
> body index left to stick toys in with
Or 0.7 Essence. You could get a synaptic accelerator, smartlink II,
rangefinder, and flare compensation, for example. If your GM doesn't use
the extra Essence loss rules from Cybertech, that is.
> (or 1.7 if you play our house rule).
How does that one work?
> Besides which, if the PA's smart, he/she/it won't take a Deadly in the
> first place... ;)
That's the real trick :)
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If only I could hunt the hunter.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
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