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From: Ubiquitous <weberm@*******.net>
Subject: Re: [SR2] Anchoring
Date: Mon, 16 Sep 1996 11:36:41 -0400 (EDT)
At 01:30 PM 9/16/96 GMT, Mark wrote:
>Robert Watkins writes

>> Not quite... yeah, you can anchor an Instant duration spell... but it's a
>> once-off. As soon as it's triggered, the spell energy dissipates, and all
>> you'd have left is a detect person anchor.
>
>However you only need recast the spell to set it up again, the karma
>cost is once off.

Hmmm, I don't think the rules are implicate on this, but I think once an anchor
gets used up, ALL the spells would have to be recast. Thus, in the above
example, after each use, both detect person and whatever have to be recast.

>> And in the case of something like Flame Bomb, odds are the anchoring
>>item is destroyed as well. What a waste of Karma.
>
>Very much so. Anchoring is only balanced because all the really nasty
>tricks it can do cost so much karma its unreal. There are some uses
>however.

Of course, those immortal Elves probably have a way of doing this cheaper, via
Earthdawn magic methods.

--
"I dyde shyte thre grete toordes." Fables of Aesop,
Caxton translation,
V15 1484

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