From: | "Sascha Pabst" <Sascha.Pabst@**********.Uni-Oldenburg.DE> |
---|---|
Subject: | Re: Bugs |
Date: | Mon, 16 Sep 1996 17:45:53 +0000 |
> Edward Paul writes
[snip]
> > Of course, they are fast as hell and they have an impressive
> > threat rating. One way of countering it is by overwhelming it through
> > numbers. Any mage with a high charisma and great conjuring abilities can
> > summon a whole squad of attack watchers to whittle away at any high combat
> > pool the bug may have. Risky, but it may work...
> This tactic works on most things, including PC's (in style often
> enough) assuming at least one attacker does a big enough damage code
> to get the resistance target number up, or you can run the target out
> of dice.
greates advantage is that since astral combat is handled like melee combat,
the "friends in melee" rule applies, and so even lvl 1 or 2 watchers are
_really_ helpful. And Shamans should bring with 'em spirits as well (were
possible to summon before).
So even your Charisma-4-Shaman can go into battle with 8 spirits, plus
himself, plus (maybe) an ally. Did that, liked the -4 TNM, liked the enemy's
+4TNM. Liked the shocked face of my GM :-)
Sascha
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| / / _______ | Jhary-a-Conel aka Sascha Pabst |The one who does not|
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