From: | Loki <loki@*******.com> |
---|---|
Subject: | Re: Physical adept should be fast |
Date: | Mon, 16 Sep 1996 11:33:39 -0700 |
>
> The Jestyr said on 7:54/16 Sep 96...
>
> > So you lose the magic point that 90% of PAs use for extra +1d6 initiative,
> > stick in synaptics 1 (btw, does Shadowtech's description of bioware's
> > effect on mages cover PAs as well?), and your wounded little PA has 0.7
> > body index left to stick toys in with
>
> Or 0.7 Essence. You could get a synaptic accelerator, smartlink II,
> rangefinder, and flare compensation, for example. If your GM doesn't use
> the extra Essence loss rules from Cybertech, that is.
I don't play it that they've lost a Magic Point so now they have an
Essence point free and clear to use for bio/cyberware. If they use up an
Essence point in this way, they'll drop another Magic point (which
applies to phys-ads the same as mages. Magic is magic.)
@>-,--'--- Loki
CLARKE'S THIRD LAW:
Any sufficiently advanced technology is indistinguishable from magic.
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Poisoned Elves
http://www.netzone.com/~loki/
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