From: | Ubiquitous <weberm@*******.net> |
---|---|
Subject: | Re: [SR2] Bugs |
Date: | Mon, 16 Sep 1996 14:34:13 -0400 (EDT) |
>greatest advantage is that since astral combat is handled like melee combat,
>the "friends in melee" rule applies, and so even lvl 1 or 2 watchers are
>_really_ helpful. And Shamans should bring with 'em spirits as well (were
>possible to summon before).
That's how I handle mages with high force elementals in tow.
>So even your Charisma-4-Shaman can go into battle with 8 spirits, plus
>himself, plus (maybe) an ally. Did that, liked the -4 TNM, liked the enemy's
>+4TNM. Liked the shocked face of my GM :-)
Err, unless he's an initiate summoning a herd of greater nature spirits from
four different domains, he can only summon 4 watchers and a hearth spirit.
--
"I dyde shyte thre grete toordes." Fables of Aesop,
Caxton translation,
V15 1484