From: | Max Rible <cheshire@*****.com> |
---|---|
Subject: | Re: Useless(?) Physad Powers |
Date: | Mon, 16 Sep 1996 11:52:03 -0800 |
> There is a Physad in my campaign, Hum,
>who's "character schtick" is that he is a master of all aural phenomena.
>He bought lots of interesting tech-toys related to sound (ie white noise
>generator, etc) and the enhanced sense powers of both Low Frequency and
>High frequency hearing. I looked at his powers, blinked, and realized
>that I had no friggin' clue what game effects those powers might have...
>Any Suggestions?
With high frequency hearing, you can detect ultrasound, which means that
otherwise inobvious sensing mechanisms stand out to you. Both low and high
frequency hearing are going to make it possible to notice illusions (magical
and otherwise) that aren't producing the right frequency components.
--
%%% Max Rible %%% cheshire@*****.com %%% http://www.amurgsval.org/~cheshire %%%
%%% "Before enlightenment: sharpen claws, catch mice. %%%
%%% After enlightenment: sharpen claws, catch mice." - me %%%