From: | "Galen \"Marphod\" Silversmith" <argentum@****.isca.uiowa.edu> |
---|---|
Subject: | Re: Useless(?) Physad Powers |
Date: | Mon, 16 Sep 1996 14:24:30 -0500 |
> generator, etc) and the enhanced sense powers of both Low Frequency and
> High frequency hearing. I looked at his powers, blinked, and realized
> that I had no friggin' clue what game effects those powers might have...
> Any Suggestions?
>
high frequency hearing-> passive sonar. They can't tell distance
exactly, but can hear and locate people based on high frequency sounds,
much like we can do with normal sounds. THis includes things like
electronics, that give off high frequency noise. (I'm debating adding a
physad power to make high frequency sound, and combine the two for
echo-location).
low frequency-> slightly harder to use, but they can still here low
frequency noise. Low grumbles and creaking npises (possibly the growls
of breathing noise, or similar, too)
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