From: | "Gurth" <gurth@******.nl> |
---|---|
Subject: | Re: Useless(?) Physad Powers |
Date: | Tue, 17 Sep 1996 12:17:55 +0100 |
> There is a Physad in my campaign, Hum, who's "character schtick" is
> that he is a master of all aural phenomena. He bought lots of
> interesting tech-toys related to sound (ie white noise generator, etc)
> and the enhanced sense powers of both Low Frequency and High frequency
> hearing. I looked at his powers, blinked, and realized that I had no
> friggin' clue what game effects those powers might have... Any
> Suggestions?
I don't think there are (m)any published game mechanics that apply to
these powers. You could give him maybe -1 to aural Perception tests, to
account for the wider range of sounds he can hear, and at any rate he
should be able to hear things like dog whistles and other high-frequency
sounds, as well as the noises elephants make (too low-frequency for humans
to hear, but they carry several kilometers).
Not that I believe he'll run into many elephants, but there must be other
uses... I just can't think of any right now :/
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If only I could hunt the hunter.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
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