From: | Loki <loki@*******.com> |
---|---|
Subject: | Re: Physical adept should be fast |
Date: | Tue, 17 Sep 1996 11:57:57 -0700 |
>
> Loki said on 11:33/16 Sep 96...
>
> > I don't play it that they've lost a Magic Point so now they have an
> > Essence point free and clear to use for bio/cyberware. If they use up an
> > Essence point in this way, they'll drop another Magic point (which
> > applies to phys-ads the same as mages. Magic is magic.)
>
> Let me get this straight: you make them lose a Magic point for each piece
> of cyberware they get installed?
>
> If you ask me, Magic is equal to Essence, rounded down. So getting some
> eyes makes your Essence 5.8 and your Magic 5. Anything up to .8 Essence
> cost can now be installed without dropping your Essence below 5 (and
> thereby your Magic to 4 as well).
Maybe I didn't come off clear, but what you described is how I handle
it. Magic is equal to essence rounded down. However, if they've lost a
magic point do to a magic loss roll I handle it sort of like a stat
that's been dropped via asceticism (where for game mechanics it's
treated as if the stat were at it's original level though it's rating is
now lowered), in other words it doesn't create a pocket for them to now
use an Essence point free and clear. Cyber/bioware implantation would
affect the next magic point in line as if the Magic Loss hadn't
happened. Is this making sense?
As an example, a phys-ad took a magic loss of one Point. So his essence
is now 6 but his magic is 5. If he were to follow you example and get
the eyes implanted, his essence would then be 5.8 but his magic is now
4. Some may says it's harsh, but it's how I handle it.
@>-,--'--- Loki
CLARKE'S THIRD LAW:
Any sufficiently advanced technology is indistinguishable from magic.
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Poisoned Elves
http://www.netzone.com/~loki/
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