From: | "Gurth" <gurth@******.nl> |
---|---|
Subject: | Re: Physical adept should be fast |
Date: | Wed, 18 Sep 1996 11:57:50 +0100 |
> Maybe I didn't come off clear, but what you described is how I handle
> it. Magic is equal to essence rounded down. However, if they've lost a
> magic point do to a magic loss roll I handle it sort of like a stat
> that's been dropped via asceticism (where for game mechanics it's
> treated as if the stat were at it's original level though it's rating is
> now lowered), in other words it doesn't create a pocket for them to now
> use an Essence point free and clear. Cyber/bioware implantation would
> affect the next magic point in line as if the Magic Loss hadn't
> happened. Is this making sense?
I think we misunderstood each other (so what's new? :) I thought you did
something like make them lose 1 Magic Point for each piece of cyberware
installed, but if I understand it correctly now, what you mean is that you
calculate the Magic stat like this:
Magic is equal to Essence, rounded down, minus Magic Loss from Deadly
wounds. (Magic = INT(Essence) - Loss)
IOW: the same way I do :)
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
That's why I pay no mind.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
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