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From: "Mark Steedman" <M.J.Steedman@***.rgu.ac.uk>
Subject: Re: magic in the astral
Date: Wed, 18 Sep 1996 11:10:57 GMT
Loki writes

> Robert Watkins wrote:
> >
> > >Also, if the mage hovers 20 ft above the ground and the dual natured being
> > >is a barghest, he can just flame it without a second's thought. Right?
> >
> > The barghest howls, paralysing the mage... :) Oh, and summoning up the
> > astral overwatch.
>
> I remember reading somewhere that a critter's abilities are primarily
> it's interaction with the physical plane (i.e. - a dragon's fire won't
> affect purely astral beings)
The latter at least is correct. Could be PAE or the astral section of
GR2

> so would a barghest's howl really affect a
> purely projecting mage?
The howl would probably work becasue unlike the flame breath it has
no physical component. Considering its a power PC's cannot access its
likely to work to suit the GM. Breath weapons are a bit more like the
fire based damaging manips.

I allow the fire elemental flame power on the astral, but only
because it has a very shot range, more like part of the elemental
shooting into the target and then back rather than a projected
magical/created matter attack.

The rules get a bit vauge after the breath weapons, but than FASA
suggest the GM does as he/she likes anyway.
>
>
> @>-,--'--- Loki
>
Mark

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