From: | dbuehrer@****.org (David Buehrer) |
---|---|
Subject: | Re: House Rules/Debate for designing new powers for Phys. Ads. |
Date: | Wed, 18 Sep 1996 07:55:55 -0600 (MDT) |
|
|Greetings to all
|Please Consider For Discussion
| The one thing that I have a gripe about P.A.'s is that there is
|no mechanism in either the Grimmy or Awakenings on how to design new
|powers for P.A.'s. Awakenings is quite clear that "as magic becomes more
|understood new P.A. powers arise." (sorry don't have the exact pg#).
| The Grimmy has a well established procedure for designing new
|spells. I wonder if anyone has desinged a system to allow players to
|design new powers for the Phys Ads.
| I suppose that one could debate that Phys Ads don't have enough
|access to the astral/metaplanes to generate enough "energy" to create a
|new power.
| I would argue that there should be a way for a Phys Ad to create
|a new ability. Then it just becomes a matter of specific rules.
It's just not that easy. If I ever have a player come up
with a new PhysAd power I'm just going to make a judgement
call based on the costs and advantages of current PA
powers. And I'll let the player know that if in the future
I feel that I made the cost to low or high, that I will be
changing it.
-David
/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~