From: | Loki <loki@*******.com> |
---|---|
Subject: | Re: Physical adept should be fast |
Date: | Wed, 18 Sep 1996 11:30:48 -0700 |
>
> Loki said on 11:57/17 Sep 96...
>
> > Maybe I didn't come off clear, but what you described is how I handle
> > it. Magic is equal to essence rounded down. However, if they've lost a
> > magic point do to a magic loss roll I handle it sort of like a stat
> > that's been dropped via asceticism (where for game mechanics it's
> > treated as if the stat were at it's original level though it's rating is
> > now lowered), in other words it doesn't create a pocket for them to now
> > use an Essence point free and clear. Cyber/bioware implantation would
> > affect the next magic point in line as if the Magic Loss hadn't
> > happened. Is this making sense?
>
> I think we misunderstood each other (so what's new? :) I thought you did
> something like make them lose 1 Magic Point for each piece of cyberware
> installed, but if I understand it correctly now, what you mean is that you
> calculate the Magic stat like this:
>
> Magic is equal to Essence, rounded down, minus Magic Loss from Deadly
> wounds. (Magic = INT(Essence) - Loss)
>
> IOW: the same way I do :)
Bingo! :o)
@>-,--'--- Loki
CLARKE'S THIRD LAW:
Any sufficiently advanced technology is indistinguishable from magic.
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Poisoned Elves
http://www.netzone.com/~loki/
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