From: | Jeffrey Riordan <JRIORDAN@***.gov> |
---|---|
Subject: | Re: Spell Targetting -aura -Reply -Reply |
Date: | Thu, 19 Sep 1996 08:51:47 -0400 |
09/18/96 06:03pm >>>
> Correct.
> Astral perception will reduce most lighting penaties
to nothing.
> It will not overcome fog/rain/snow etc, these are
made of physical > particles which block astral
perception the same as trees leaves / > walls etc do.
Oooooh... is there anything in the rules about this?
'Cause otherwise, since fog/rain/snow etc isn't living,
I'd tend to say that the aura stands out like a beacon
(think about looking _at_ car headlights in mist/fog...)
Lady Jestyr
<<<<<<<<<<<<<<<<<
Actually seeing car headlights in fog is rather
difficult and depends greatly on the fog thickness.
Since the Fog actually disperses the light you can get
a general idea where a light source is but not be able
to see the light source it self. That's one of the
reason's light houses were built so high. Improves
visabilaty because it is above the low fog and the
ships can look up through less fog than looking
across the water through the fog.
Anyway, the way I work fog/snow/rain is to just
reduce the modifiers to all of them by 2 since they
are"opaque" for the most part to normal human
senses. This also has to be rationalized with the
degree of fog/snow/rain. A blizzard causing white out
conditions is going to be a +8 TN to begin with while a
snow flurry will be MAYBE a +1 TN.
Since they (FASA) seem to believe that water affects
the Astral plane only in the visual sense I would
consider water to have the same effect as smoke in
relation to the astral plane.