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Mailing List Logs for ShadowRN

From: Pete Sims <petesims@********.demon.co.uk>
Subject: Re: Space - The Final Frontier
Date: Sun, 22 Sep 1996 18:51:54 +0100
In article <199609220525.AAA11840@***.ncweb.com>, "Steven A. Tinner"
<bluewizard@*****.com> writes
>>Oh no, not again... Admittedly, I haven't seen Paradise Lost itself, but I
>>have both of the NAN sourcebooks, and HATED the way FASA included
>>adventures in those. The first half of each volume was the sourcebook
>>material, and the second half an adventure. Okay, maybe part of the problem
>>was that each volume split up coverage between for regions. Also, the
>>adventures were rather disjointed attempts to give the PCs a whirlwind tour
>>of all four nations. Still, I would have much rather bought just the source
>>material, and then decided whether to get the adventures on their own
>>merits (or lack thereof).
>
>I agree that the NAN books were weak, for exactly the reason you state, but
>Paradise Lost was much better IMHO, since they didn't have as much ground to
>cover.
>
>>Having only just joined the list, I don't know how much hate mail to expect
>>if I mention that other FASA game.
>
>Which one? ED? No sweat. Battletech? I sure don't mind, as long as you're
>not suggesting mechs for Lone Star!
>
>Then again . . . <evil GM grin again . . .>
>
>
Mechs for Shadowrun, nah, give the mechs to the Orbitals, they can have
their own desert wars games on the moon, fight for resources or
something, televised across the globe in an attempt to beat Urban Brawl.
As for arming Lone Star, check out the Cyberpunk ACPA's, far more
terrifying than a Mech, and a lot more maneouverable as well. 8-12 foot
tall walking machines of destruction, and a psycho with a badge at the
controls. I use 'em, but only in limited actions. Like when they're
really, really needed, or guarding particularly sensitive areas, I have
also used ED-209's, though the team found a couple of ways around them.

Yeah, I know it's not Shadowrun, but it does have an interesting effect
on the players when they go barreling around a corner and meet something
large, with missile racks, and autocannon spinning. The usual reaction
is to run very fast in the opposite direction, but it does prevent the
stroll in take the goodies problem, they really *have* to *think* about
what they do. And if the run is time limited, they don't have time to
get hold of assault cannon and things. My players have come up with
some seriously devious routes around these little problems.

TTYL
Pete
--
Pete Sims
Civilisation advances by extending the number of important operations which we
can perform without thinking about them.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.