From: | "Phillip Menkel" <pmenkel@***.edu> |
---|---|
Subject: | Re: Otakus |
Date: | Sun, 22 Sep 1996 18:00:03 -0500 (CDT) |
>
parts have been snipted
> > Hoi everybody!
> >
> > before, but what do you all think about the Otaku rules in VR2.0?
> > I mean, they're described as a sort of "decking gods", but if you use
the
> > character generation system in VR2.0, all you get is a slightly above average
> > decker whose main advantages are that he does not use a deck at all and
therefore
> > has not to care about SOTA.
> > 1st, you have no memory. What is a decker worth if he cannot download any
> > paydata? Course you can solve that problem by adding cyberware, but you
certainly
> > cannot afford that at character generation.
> > 2nd, the complex forms. You can only simulate operational utilities, so there's
> > no sleaze (-> rather bad detection factor) no shield and certainly no attack
> > program.
> > The only solution I found is not allowing Otakus as player characters, which I
do
> > not want, because they are just too, well, not cool, but interesting.
> > So what houserules (if any) do you guys use? I already have some ideas, but I
1st
> > wanna hear what other people have.
>
???????????????/
Here is my problem. Where does he get the 22 points from in the VR2.0
book to spend on complex forms? I would like to know soon. I am planning
on playing a decker soon and was wanting to play a Otakus this time
instead.
> Simple Otakus have 22 points to spend on complex forms which after the
> almost mandatory 6 for sleaze leaves them with 16 points to play around
> with (I've added to this a rule that players can't start out with black
> hammer programs).
>
> Stephen
> Austin, TX
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