From: | Pete Sims <petesims@********.demon.co.uk> |
---|---|
Subject: | Re: Oh Dear, hate mail...:) |
Date: | Sun, 22 Sep 1996 23:47:37 +0100 |
Pabst <Sascha.Pabst@**********.Uni-Oldenburg.DE> writes
>On 22 Sep 96 at 1:52, Pete Sims wrote:
>[snip]
>> Reminds me of an incident with a boat, a player, and Pier 13.
>> Hahahaha....
>What? You had just one character in water? I managed a whole team, and two
>guards taking shots at 'em. Luckyly (for the players) the guards weren't too
>good, not even LowLight equipment - but the sheer horror (swimming w/o being
>able to swim, _plus_ some people firing at your hads) made at least one
>chracter to refuse _any_ meeting at the docs. Even now, a few years (both RL
>and game time) later :-)
>
No,no,no. a boat, a player, and Pier 13
^^^^^^^
The player had hijacked a pleasure cruiser, unfortunately he had *NO*
skills whatsoever that could be used for piloting a boat, he failed his
rolls with a massively dramatic series of 1's, rammed the pier, and
caused a minor disaster by destroying the pier, and putting a large
number of civilians into the water. Ooops.
>[snip]
>> Apartments, love 'em. I think my players will agree that these are the
>> most expensive investment a character can make.[snip]
>Having an apartment just to come home and find a box attached to the door
>(from the inside) is one of the most nerve-disturbing things to happen.
>Luckily for him) it was a Rigger who was quite paranoid and checked out his
>own flat with a drone. Shouldn't have shot at the box, though. Or should have
>taken out his equipment first, all the drones and weapons.
>Well, police was at least not able to find out _where_ the explosion took
>place. :-)
>
>> I told them they should have
>> considered insurance.
>*grin* they never do :-)
They do now... You know, it's surprising really. I've presented the
players with a series of problems events and repurcussions over the past
few years, and a few of them have learned from these situations, and are
finding nice ways around them. A couple of them leave *huge* paper
trails, and then wonder how the bad guys find them, time after time. i
have a real problem with just having enemy teams/NPCs just turning up at
a scene - too convenient, so I like to justify it, if I can justify the
appearance to myself, I can justify it to the players, and the amount of
times I've used the paper/credit trail to track them down, ahaven't
learned is frightening. And it's only a coulpe of offenders, they just
can't seem to grasp the concept, that they aren't supposed to use
certified credit, or SINs. And the times I have asked for a DNA sample,
and been given one, is impossible to count. They cause so many problems
for themselves, and then I get accused of victimising them. During the
after game analysis, when we discuss the players actions, and my GMing,
I have explained this many times, but guarantee, within four sessions,
they're at it again. Maybe I ought to force them to work with cash
only..... Now I could have real fun with that.
TTYL
Pete
--
Pete Sims