Back to the main page

Mailing List Logs for ShadowRN

From: Pete Sims <petesims@********.demon.co.uk>
Subject: Re: Oh Dear, hate mail...:)
Date: Sun, 22 Sep 1996 23:47:37 +0100
In article <m0v4uhl-0004wdC@*******.Informatik.Uni-Oldenburg.DE>, Sascha
Pabst <Sascha.Pabst@**********.Uni-Oldenburg.DE> writes
>On 22 Sep 96 at 1:52, Pete Sims wrote:
>[snip]
>> Reminds me of an incident with a boat, a player, and Pier 13.
>> Hahahaha....
>What? You had just one character in water? I managed a whole team, and two
>guards taking shots at 'em. Luckyly (for the players) the guards weren't too
>good, not even LowLight equipment - but the sheer horror (swimming w/o being
>able to swim, _plus_ some people firing at your hads) made at least one
>chracter to refuse _any_ meeting at the docs. Even now, a few years (both RL
>and game time) later :-)
>
No,no,no. a boat, a player, and Pier 13
^^^^^^^

The player had hijacked a pleasure cruiser, unfortunately he had *NO*
skills whatsoever that could be used for piloting a boat, he failed his
rolls with a massively dramatic series of 1's, rammed the pier, and
caused a minor disaster by destroying the pier, and putting a large
number of civilians into the water. Ooops.

>[snip]
>> Apartments, love 'em. I think my players will agree that these are the
>> most expensive investment a character can make.[snip]
>Having an apartment just to come home and find a box attached to the door
>(from the inside) is one of the most nerve-disturbing things to happen.
>Luckily for him) it was a Rigger who was quite paranoid and checked out his
>own flat with a drone. Shouldn't have shot at the box, though. Or should have
>taken out his equipment first, all the drones and weapons.
>Well, police was at least not able to find out _where_ the explosion took
>place. :-)
>
>> I told them they should have
>> considered insurance.
>*grin* they never do :-)

They do now... You know, it's surprising really. I've presented the
players with a series of problems events and repurcussions over the past
few years, and a few of them have learned from these situations, and are
finding nice ways around them. A couple of them leave *huge* paper
trails, and then wonder how the bad guys find them, time after time. i
have a real problem with just having enemy teams/NPCs just turning up at
a scene - too convenient, so I like to justify it, if I can justify the
appearance to myself, I can justify it to the players, and the amount of
times I've used the paper/credit trail to track them down, ahaven't
learned is frightening. And it's only a coulpe of offenders, they just
can't seem to grasp the concept, that they aren't supposed to use
certified credit, or SINs. And the times I have asked for a DNA sample,
and been given one, is impossible to count. They cause so many problems
for themselves, and then I get accused of victimising them. During the
after game analysis, when we discuss the players actions, and my GMing,
I have explained this many times, but guarantee, within four sessions,
they're at it again. Maybe I ought to force them to work with cash
only..... Now I could have real fun with that.

TTYL
Pete
--
Pete Sims

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.