From: | Ubiquitous <weberm@*******.net> |
---|---|
Subject: | Re: [SR2] Screw the Players! |
Date: | Sun, 22 Sep 1996 22:45:34 -0400 (EDT) |
>At 05:26 PM 9/21/96 +0100, Pete wrote:
>>Anyone got any ideas why????
>
>Let's see, the guy has an armored suit that you've implied was the love of
>his life, he spends time and money on it, keeping it clean and ready and you
>screw him over.
Yup, that's the sum of it.
>In all the time he had the suit, you don't think he'd power it up - even
>once - to see how the thing felt, to see how the machine moved? For
>preventive maintenance - seeing if the arm hadn't rusted in position? You
>don't think he'd check the charge on the suit - just once - to see if he's
>ready anytime he had to use it? How the hell did he get it in the RV? A
>crane? Why not just walk it into the RV? And all he did was just yell at you?
If he left the suit laying in the cellar for a few years, I would be more
likely to go along with it, but in this case, I'm sure the character would know.
>To everyone else, I suppose this attitude of "Screw the Players over" comes
>from the ol' Wish spell in AD&D. (Has anyone ever had one of these cast
>without any adverse effects? "I wish I could fly." "Okay, large gas
bags
>about two feet in diameter form under your arms that allow you to fly. You
>expel gas out through gills in the sacs.")
Actually, I did most of the time, but my players always asked for greedy
stuff, along with a paragraph which looked like it was written by a lawyer.
>Besides, you - the Game Master - don't need to screw the Player's characters
>over. Usually the PCs will take care of that themselves. :)
Heh heh, boy do they ever!
--
"I dyde shyte thre grete toordes." Fables of Aesop,
Caxton translation,
V15 1484