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Mailing List Logs for ShadowRN

From: Richard M Conroy <Richard_M_Conroy@***.ir.intel.com>
Subject: Re: Screwing the players
Date: Mon, 23 Sep 96 12:32:00 PDT
Pete wrote:

>This is only safe to assume, if they are on a casual visit, but let's
>face it, how often do you see the hero in a movie, get out of his car,
>and lock it.... No often, in fact almost never. Also, if there is a
>situation developing, and the players bin out of the car, ready to run,
>or act. There is also a debate as to whether they lock the vehicle.
>The worst mistake a GM can make is to assume anything about the
>players, it *will* get thrown back at him/her.

Then lay down your default assumptions at the start of the campaign.
These defaults apply in any cases where the player doesn't outline his
actions clearly. make sure your players understand this.

Examples of my defaults:
Weapons are always concealed except on a run.
Characters always lock & activate vehicle security systems
Ammo & weapons normally carried by players are specified on their
character sheet, otherwise they use their normally used handgun with
regular ammo.
Characters always use their SIN for payment (some characters already
have their laundering systems set up by default.

There's a fairly comprehensive list, with individual varitaions for
certain people.


Richard.
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