From: | chaos@*****.com (Steven Ratkovich) |
---|---|
Subject: | Re: Screwing the players |
Date: | Mon, 23 Sep 1996 07:52:35 -0500 (EST) |
>
>>This is only safe to assume, if they are on a casual visit, but let's
>>face it, how often do you see the hero in a movie, get out of his car,
>>and lock it.... No often, in fact almost never. Also, if there is a
>>situation developing, and the players bin out of the car, ready to run,
>>or act. There is also a debate as to whether they lock the vehicle.
>>The worst mistake a GM can make is to assume anything about the
>>players, it *will* get thrown back at him/her.
>
>Then lay down your default assumptions at the start of the campaign.
>These defaults apply in any cases where the player doesn't outline his
>actions clearly. make sure your players understand this.
>
>Examples of my defaults:
>Weapons are always concealed except on a run.
>Characters always lock & activate vehicle security systems
>Ammo & weapons normally carried by players are specified on their
>character sheet, otherwise they use their normally used handgun with
>regular ammo.
>Characters always use their SIN for payment (some characters already
>have their laundering systems set up by default.
>
>There's a fairly comprehensive list, with individual varitaions for
>certain people.
>
>
>
We do something similar. I have them each write their defaults down for me,
so that way I have it in THEIR handwriting... They have to specifically
tell me whenthey want to do something differently...:)
#######################################################
# -Bull, aka Chaos, aka Rak, aka Steven Ratkovich #
# chaos@*****.com #
# Order is Illusion! Chaos is Bliss! Got any fours? #
#######################################################
"You do more damage out of simple irritation than most
men can do in a towering rage."
-David Eddings, "Demon Lord of Karanda