From: | dbuehrer@****.org (David Buehrer) |
---|---|
Subject: | Re: Bad Luck (was Geezers) |
Date: | Mon, 23 Sep 1996 15:06:00 -0600 (MDT) |
|
|Which brings up a point. When you're outta karma pool and team karma,
|should someone die like that so many times just cos the dice say so?
|It's all very well to go by the rules, but rules don't account for a run
|of bad luck. Conversely, if the dice say someone continually gets 12
|successes on firearms tests, what's the point of putting the person
|against anything requiring a skill test? The point of the game is to
|have fun, so a challenge is good, but a walk-thru or a death march
|quickly becomes boring or frustrating for players and DMs alike.
|
|Some DMs (One that we no longer play with comes to mind) have to realize
|that rules are there for framework and fun, but they're never unbreakable
|when the situation calls for it.
In cases of severe bad luck I'll figure out a way to let
the character live (if I can), but with the understanding
that I'm going to mess with that character later on to
balance it out.
-David
/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
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