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Mailing List Logs for ShadowRN

From: Guardian <s777317@*******.gu.edu.au>
Subject: Re: Bad Luck (was Geezers)
Date: Tue, 24 Sep 1996 08:06:36 +1000 (EST)
> |Which brings up a point. When you're outta karma pool and team karma,
> |should someone die like that so many times just cos the dice say so?
> |It's all very well to go by the rules, but rules don't account for a run
> |of bad luck. Conversely, if the dice say someone continually gets 12
> |successes on firearms tests, what's the point of putting the person
> |against anything requiring a skill test? The point of the game is to
> |have fun, so a challenge is good, but a walk-thru or a death march
> |quickly becomes boring or frustrating for players and DMs alike.
> |
> |Some DMs (One that we no longer play with comes to mind) have to realize
> |that rules are there for framework and fun, but they're never unbreakable
> |when the situation calls for it.
>
> In cases of severe bad luck I'll figure out a way to let
> the character live (if I can), but with the understanding
> that I'm going to mess with that character later on to
> balance it out.

But would you WANT to play a particular character after a few stuff-ups
from bad dice rolling? There's a point where any character is no longer
fun to play.

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"It's called tourist season, so why can't we shoot them?"
Adam Treloar aka Guardian
s777317@*****.student.gu.edu.au http://www.geocities.com/TimesSquare/1900/
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