Back to the main page

Mailing List Logs for ShadowRN

From: Jeffrey Riordan <JRIORDAN@***.gov>
Subject: Stealth -Reply
Date: Wed, 25 Sep 1996 09:35:12 -0400
>>> dreamwvr <dreamwvr@******.co.za> 09/25/96
10:04am >>>
I was wondering how other groups do Stealth tests.
There are 2 methods I use and I haven't chosen one in
particular, yet.

1) Opposed Test: Character rolls stealth vs TN 4(+ adj)
and NPC rolls perception against TN 4 (+adj).

2) Non-opposed test: PC rolls stealth vs TN 4 (+mods).
Every success raises the NPC's detection TN (4) by
+1.

Any comments? Pro's and Cons etc . . .
<<<<<<<<<<<<<<<<<<<<
I use method number 2 since that is how most of
the other effects of things like Invisability and Spirit
concealment add to things. It also makes Stealth a
worthwhile skill to buy even after character creation
because if you use method number 1 you'll need
about skill 4 to beat average intelligence people.
It also keeps with the Perception table in the main
book regarding success tests on perception. 1
Success = noticing something is up, 2-3 general
information, 4 + more specific info.
I also use the house rule that if you exceed the TN
by 6 or more it counts as extra success if the original
TN was higher than a 6. So if you roll an 18 on 1 die
an the TN was a 8 then you have 1 extra success. If
the original TN was a 6 then you only have 1 success
regardless of how high you roll.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.