From: | Loki <loki@*******.com> |
---|---|
Subject: | Re: Stealth |
Date: | Wed, 25 Sep 1996 11:12:38 -0700 |
>
> Terry L. Amburgey wrote:
> |
> |At 12:04 PM 9/25/96 -0200, you wrote:
> |>I was wondering how other groups do Stealth tests.
> |>There are 2 methods I use and I haven't chosen one in particular, yet.
> |>
> |>1) Opposed Test: Character rolls stealth vs TN 4(+ adj) and NPC rolls
> |>perception against TN 4 (+adj).
> |>
> |>2) Non-opposed test: PC rolls stealth vs TN 4 (+mods). Every success raises
> |>the NPC's detection TN (4) by +1.
> |>
> |>Any comments? Pro's and Cons etc . . .
> |
> |Our GM uses a variation of #1: Character rolls stealth against TN=NPC's
> |perception, NPC rolls perception against TN=character's stealth skill.
>
> That's the one I've been using. But the problem is that
> whoever has the highest skill wins 99% of the time, and if
> you start factoring in perception modifiers for the
> perciever then the guy hiding will never be found.
>
> I like option number 2. Keeps continuity with invisibility
> and concealment.
>
> -David
I use Option 2 in my game for the same reasons.
@>-,--'--- Loki
CLARKE'S THIRD LAW:
Any sufficiently advanced technology is indistinguishable from magic.
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Poisoned Elves
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