From: | chaos@*****.com (Steven Ratkovich) |
---|---|
Subject: | Re: Stealth -Reply |
Date: | Wed, 25 Sep 1996 17:11:12 -0500 (EST) |
>10:04am >>>
>I was wondering how other groups do Stealth tests.
>There are 2 methods I use and I haven't chosen one in
>particular, yet.
>
>1) Opposed Test: Character rolls stealth vs TN 4(+ adj)
>and NPC rolls perception against TN 4 (+adj).
>
>2) Non-opposed test: PC rolls stealth vs TN 4 (+mods).
>Every success raises the NPC's detection TN (4) by
>+1.
>
I don't really worry too much about straitforward modifiers. Granted, in
general, I'm fast and loose with the rules anyways. I just decide how
difficult the test should be and assign a target number. easy run 2-4.
moderate runs 4-8. difficult can be anywhere from 8 to I think we've used a
14 before, but that was for something I really didn't want them to notice,
but at the same time, wanted to give them a fair chance. Of course,
occasionally, there is no rule. The playrs arer just outta luck...:)
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# -Bull, aka Chaos, aka Rak, aka Steven Ratkovich #
# chaos@*****.com #
# Order is Illusion! Chaos is Bliss! Got any fours? #
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"You do more damage out of simple irritation than most
men can do in a towering rage."
-David Eddings, "Demon Lord of Karanda