From: | Loki <loki@*******.com> |
---|---|
Subject: | Re: Stealth -Reply |
Date: | Wed, 25 Sep 1996 22:50:24 -0700 |
>
> >>> dreamwvr <dreamwvr@******.co.za> 09/25/96
> 10:04am >>>
> I was wondering how other groups do Stealth tests.
> There are 2 methods I use and I haven't chosen one in
> particular, yet.
>
> 1) Opposed Test: Character rolls stealth vs TN 4(+ adj)
> and NPC rolls perception against TN 4 (+adj).
>
> 2) Non-opposed test: PC rolls stealth vs TN 4 (+mods).
> Every success raises the NPC's detection TN (4) by
> +1.
>
> Any comments? Pro's and Cons etc . . .
> <<<<<<<<<<<<<<<<<<<<
> I use method number 2 since that is how most of
> the other effects of things like Invisability and Spirit
> concealment add to things. It also makes Stealth a
> worthwhile skill to buy even after character creation
> because if you use method number 1 you'll need
> about skill 4 to beat average intelligence people.
> It also keeps with the Perception table in the main
> book regarding success tests on perception. 1
> Success = noticing something is up, 2-3 general
> information, 4 + more specific info.
Again I agree with the Option 2 for the reasons described above.
Otherwise it never made sense to me why FASA would give archetypes and
NPC's they designed a Stealth of 1 or 2...
Option one would laugh at a Stealth of 1 when trying to sneak past a
security guard with Intelligence of 3 or 4.
@>-,--'--- Loki
CLARKE'S THIRD LAW:
Any sufficiently advanced technology is indistinguishable from magic.
*********************************************
Poisoned Elves
http://www.netzone.com/~loki/
*********************************************