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From: Ferri_Pagano_at_STRM__Amsterdam1@******.com
Subject: Re[2]: Decking Dangers[f]
Date: Thu, 26 Sep 96 14:39:03 EST
<snip>

%Seriously, Mark, even with all the little nasties taht the GM can throw at
%me, a rating 10D area damage spell with 8 points of suppression, compunded
%with 12 dice in decking and something like 5d6+22 initiative, and it's not
%so much a matter of the IC hitting me as the IC getting a chance to go.
%On top of that, He has a rating 10 armor, and shield prog, and a 9 bod, I
%believe.

%Before the cries of Munchkin strat up once more,

not as long as you don't marry a bug queen and cheat on her with another..
:)

%remember this. Bull has been played for 3 years real time, and I think
%it's going on 7 or 8 years game time. He's scratch built almost all of his
%programs and his deck, and had the tiume to do it. And with a programming
%skill of 8 or 9, and a B/R skill of 8 he's good at it.

%Ah well, just my rambling. Decking takes on a whole new meaning after a
%while, and when the GM has to crash the system to get you out, it gets
%amusing. Decking, as much as I love the concept, still has some flaws...
%And we haven't quite figured a way around them yet....:)

jep. the fact that there are no limits for armor and especially for
hardening is RATHER bothersome, with hardening 6 you are effectively
immune to all in the net. [this friendly gm is simply elevating the system
ratings to the 12's +++ but I'd like a better solution.]
Ferri

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