From: | "Gurth" <gurth@******.nl> |
---|---|
Subject: | Re: Stealth -Reply |
Date: | Thu, 26 Sep 1996 16:25:20 +0100 |
> > 1) Opposed Test: Character rolls stealth vs TN 4(+ adj)
> > and NPC rolls perception against TN 4 (+adj).
> >
> > 2) Non-opposed test: PC rolls stealth vs TN 4 (+mods).
> > Every success raises the NPC's detection TN (4) by
> > +1.
[snip]
> Again I agree with the Option 2 for the reasons described above.
> Otherwise it never made sense to me why FASA would give archetypes and
> NPC's they designed a Stealth of 1 or 2...
Skills of 1 or 2 are fun: you hardly get anything done, and you can fumble
a lot with them!
> Option one would laugh at a Stealth of 1 when trying to sneak past a
> security guard with Intelligence of 3 or 4.
Erm, the way I see it, option *two* is the one where you get spotted by
the guard a lot easier. Unless the guard rolls really bad (all 1s), which
hardly ever happens: he'll spot you, while with option 1 there's still a
chance he'll just roll all his dice lower than 4, while you get a 4 with
your single die -- and you don't get noticed.
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I have another stupid question.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
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