From: | Loki <loki@*******.com> |
---|---|
Subject: | Re: Stealth -Reply |
Date: | Thu, 26 Sep 1996 11:32:44 -0700 |
>
> Loki said on 22:50/25 Sep 96...
>
> > > 1) Opposed Test: Character rolls stealth vs TN 4(+ adj)
> > > and NPC rolls perception against TN 4 (+adj).
> > >
> > > 2) Non-opposed test: PC rolls stealth vs TN 4 (+mods).
> > > Every success raises the NPC's detection TN (4) by
> > > +1.
> [snip]
> > Again I agree with the Option 2 for the reasons described above.
> > Otherwise it never made sense to me why FASA would give archetypes and
> > NPC's they designed a Stealth of 1 or 2...
>
> Skills of 1 or 2 are fun: you hardly get anything done, and you can fumble
> a lot with them!
>
> > Option one would laugh at a Stealth of 1 when trying to sneak past a
> > security guard with Intelligence of 3 or 4.
>
> Erm, the way I see it, option *two* is the one where you get spotted by
> the guard a lot easier. Unless the guard rolls really bad (all 1s), which
> hardly ever happens: he'll spot you, while with option 1 there's still a
> chance he'll just roll all his dice lower than 4, while you get a 4 with
> your single die -- and you don't get noticed.
Personally I still like to continuity of Option 2 with Invisibilty
spells and Percption tables. Also, you can always add a few more dice to
the test with karma if the stealth test is a really crucial one.
It all comes down to GM opinion though, what makes sense for one may be
a crock for the next. :o)
@>-,--'--- Loki
CLARKE'S THIRD LAW:
Any sufficiently advanced technology is indistinguishable from magic.
*********************************************
Poisoned Elves
http://www.netzone.com/~loki/
*********************************************