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Mailing List Logs for ShadowRN

From: "Paul J. Adam" <shadowrn@********.demon.co.uk>
Subject: Re: PC's Morality
Date: Wed, 25 Sep 1996 22:33:47 +0100
In message <Pine.SOL.3.91.960925135832.29128D-100000@******.engin.umich.
edu>, Marc A Renouf <jormung@*****.umich.edu> writes
> In-campaign ramifications aside, I would *not* reduce the players'
>Karma award in any way, especially if the butchery of the children was in
>character.

<heh heh> I remember playing one of the Harlequin modules, the one where
the job is to wipe out the Elven terrorists. There was a Karma penalty
for accidentally killing a little girl in the scenario.

I got around it by pointing out that I'd known the girl was in the room,
and didn't care, there was also one of my targets in the room. Hence a
couple of hand grenades and follow up with autofire.

> As pertains the the rabid discussion we had several months
>ago, Karma is not a measure of good or evil, but a gauge of experience.
>Even if it's out of character, if they succeeded, they should still get
>the success and/or survival karma from the run itself, they just won't
>get role-playing karma. I'll stop now before I get too heated...

Role-playing a homicidal psychopath is an interesting experience.
Killing someone for eating popcorn too loudly in a cinema was one
example of role-playing karma... when asked to reduce the volume, the
guy ate louder instead and said "Go on, bitch, make me stop..." So my PC
did. "Limited force" wasn't really in her vocabulary, she shot him
through the head with an Ares Viper. Luckily there weren't many people
in the cinema :)

--
"There are four kinds of homicide: felonious, excusable, justifiable and
praiseworthy."
Ambrose Bierce, "The Devil's Dictionary"

Paul J. Adam paul@********.demon.co.uk

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