From: | Loki <loki@*******.com> |
---|---|
Subject: | Re: Chewing Gum and other strangeness |
Date: | Thu, 26 Sep 1996 22:20:12 -0700 |
>
> >Actually it's slightly of the topic and not near so sinister, but I came
> >up with a chance of fast-food joints for my game called "Psychic Sals",
> >each chance has a series of mind probe style spells anchored around
> >there doorways, enabling them to have your order ready by the time you
> >reach the counter. Talk about fast-food. ;o)
>
> Cool!
>
> >It may not completely make sense under anchoring/game-mechanics, but
> >it's mainly for role-playing and comic relief. Those who quibble about,
> >"What if I don't know what I want?" I answer with, you always have some
> >idea of what sounds good in the back of you conscious, you are allowed
> >to change your order but then they don't have to keep to their
> >two-minute service guarantee. Also, I figure anyone going in is a
> >voluntary target, and corporate policy will only only surfacing probing
> >for your order...
>
> Oh I LIKE this!
> You could have all sorts of fun as suits go in to order at the new "IN"
> restaurant, only to discover that good ol' Psychic Sal is stripping their
> brains of important data!
> Sal could be a very useful NPC contact (until th corps discover her trick
> that is!)
> Neat idea!
Just realized how quickly I typed all of that, excuse the typos (i.e.
chance=chain, and only only surfacing probing = only allow surface
probing). But it looks like you get the idea. :o)
@>-,--'--- Loki
CLARKE'S THIRD LAW:
Any sufficiently advanced technology is indistinguishable from magic.
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Poisoned Elves
http://www.netzone.com/~loki/
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