From: | "Sascha Pabst" <Sascha.Pabst@**********.Uni-Oldenburg.DE> |
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Subject: | Re: GM Helper Program |
Date: | Fri, 27 Sep 1996 18:37:49 +0000 |
> The core feature set I perceive is this:
> Roll dice (including success tests)
(Turn on/off rule of six enabled)
> Keep track of character stats.
> Roll initiative + show which character acts next etc.
> Keep track of Pools.
> Keep track of injuries to characters.
> Have a character roll a success test ( including injury mods + visibility mods etc)
> Have a character resist damage.
Do you mean this for NPCs or PCs?
> Ability to handle characters, critters, spirits
> Non-Core but nice:
> Combat and Spell "Wizards" to deal with these very common situations.
Description of spells
> Keeping track of ammo.
> Decking "Wizard"
> A "Map" mode to drag characters around on.
No. No,no,no. No, I will not draw every map on the computer everytime I
prepare to GM. No.
> A log of past dice rolls and events.
> Ability to load characters created from the SRCG program.
Good idea!
> Ability to handle vehicles, spells, barriers and programs.
> Context sensitive help.
> What do you think should go in first? Keep in mind that I want A) a simple user
> interface and B) if the program needs to much data entry to use a particular
> feature, no one will use it.
Most important will be the NPC handler and Initiative-Generator for NPCs, I
think.
Sascha
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| / / _______ | Jhary-a-Conel aka Sascha Pabst |The one who does not|
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