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Mailing List Logs for ShadowRN

From: "Sascha Pabst" <Sascha.Pabst@**********.Uni-Oldenburg.DE>
Subject: Re: GM Helper Program
Date: Fri, 27 Sep 1996 18:37:49 +0000
On 26 Sep 96 at 17:47, Mike Elkins wrote:
> The core feature set I perceive is this:
> Roll dice (including success tests)
(Turn on/off rule of six enabled)

> Keep track of character stats.
> Roll initiative + show which character acts next etc.
> Keep track of Pools.
> Keep track of injuries to characters.
> Have a character roll a success test ( including injury mods + visibility mods etc)
> Have a character resist damage.
Do you mean this for NPCs or PCs?

> Ability to handle characters, critters, spirits

> Non-Core but nice:
> Combat and Spell "Wizards" to deal with these very common situations.
Description of spells

> Keeping track of ammo.
> Decking "Wizard"
> A "Map" mode to drag characters around on.
No. No,no,no. No, I will not draw every map on the computer everytime I
prepare to GM. No.

> A log of past dice rolls and events.
> Ability to load characters created from the SRCG program.
Good idea!

> Ability to handle vehicles, spells, barriers and programs.
> Context sensitive help.

> What do you think should go in first? Keep in mind that I want A) a simple user
> interface and B) if the program needs to much data entry to use a particular
> feature, no one will use it.
Most important will be the NPC handler and Initiative-Generator for NPCs, I
think.

Sascha
--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |The one who does not|
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de| learn from history |
| \___ __/ | | is bound to live |
|==== \_/ ======| *Wearing hats is just a way of life* | through it again. |
|LOGOUT FASCISM!| - Me | G. Santayana |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+

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