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Mailing List Logs for ShadowRN

From: Mike Elkins <MikeE@*********.com>
Subject: Re: GM Helper Program -Reply
Date: Fri, 27 Sep 1996 13:00:36 -0500
Sascha Pabst replied to my list of features:

>> Roll dice (including success tests)
> (Turn on/off rule of six enabled)
I currently allow you to roll dice, roll success tests, and roll opposed success
tests. For any success tests, the rule of six is enabled. You can always treat rolls
of 7 or more as sixes, but why do you need this? If you just want to add them up,
type "3d6" instead of "3(4)" or "3t4" (three dice, TN=4).
Do you need something
different?

>Do you mean this for NPCs or PCs?
Both of course. Eventually for critters, vehicles, programs and spells... So far I
just do initiative and actions, so there isn't any difference anywhere. I'm about to
add Pools, so there would be a difference between PCs and NPCs. (threat rating
etc.)

>Description of spells
That would violate the FASA copyright, I believe. I could let the user type in his
own descriptions, perhaps...

>> A "Map" mode to drag characters around on.
>No. No,no,no. No, I will not draw every map on the computer everytime I
>prepare to GM. No.
Relax! I'm with you. Currently what I have implemented is that you can view your
list of characters either as a "report" or as icons (check out the Win95
explorer
for an example of this interface). If you are looking at the icons, you can drag
them around to wherever you want to show relative positions. I MIGHT implement
the ability (always optional) to load a pre-created bitmap as background, which
could be a map. More important, I think, is having dragging and dropping
characters onto each other be a shortcut for attacks/spells whatever.

>Most important will be the NPC handler and Initiative-Generator for NPCs, I
>think.

Done and Done.

Double-Domed Mike

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