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From: "Caric" <caric@*******.com>
Subject: Re: Gaming Shaman (beware: Silly!)
Date: Fri, 27 Sep 1996 11:19:37 -0700
----------
> From: Steven Ratkovich <chaos@*****.com>
> To: shadowrn@********.itribe.net
> Subject: Gaming Shaman (beware: Silly!)
> Date: Thursday, September 26, 1996 11:15 PM
>
> >Caric-The -Loose-Grip-On-Reality-Shaman
> >
> >
> >Hey!!! A new totem
> >
> Well, this one got me thinkin' (of course) and guess what? Another sick
> idea to annoy my GM...:) (Ahhh, we love ya Steven...:) So Here ya go,
the:
>
> Gaming Shaman
>
> The gaming shaman recieves his calling from a being he knows as the
Master,
> often prefixed by Game or Dungeon, and occasionally called the Judge or
> Referee. This being sees life as nothing but a game, and believes that
> somewhere, he is being controlled by another, more powerful being in a
world
> much different from his own.
>
> The gaming shaman has one restriction, he must use dice to make any
action.
> He asks his totem, the GM (short, of course, for Game Master) for target
> number, and then casts the spell. If he exceeeds his number, then he
> successfully casts his spell. he also lets the dice rule the effects the
> spell has on him physically (ie, drain:). Without his dice, or some dice
at
> the very least, he is unable to cast any magic.
>
> As a bonus, he thrives off of certain foodstuffs, be it pizza, pop,
chips,
> beer, whatever. When his totem calls him the first time, he gets to pick
> one specific drink and one specific food, and that becomes his main
source
> of nourishment. Also, if he consumes a decent amout of this prior to
> casting spells (ie, within 1/2 hour) he gets +1 dice to all spells of one
> type for the next 2 hours...:)
>
> This is a (meta)human who believes his fate is in anothers hands, and
will
> let chance decide his life, often in the form of dice. He will often
grow
> attached to a specific set of dice, and will not like to use any others
> although this has no adverse effect. It seems like a pschological trait.
> Also note that weighted dice are frowned upon greatly by his totem, and
> their are usually substantial penalties for it.
>
> Probably the biggest advantage that a Gaming Shaman has, however, is the
> ability to speak to his totem freely. Moreso than other totems, the
Gaming
> Shamans GM is always with him in some form, and rarely does the Shaman
have
> to goon an astral quest to seek answers, unless the question is a major
> one. The Gaming Shaman often has great insight into the workings of the
> world, and his totem can usually lead him in the right direction.
>
> GAMING STATS:
>
> +1 dice to specific type of spell (combat, manipulation,etc) if chosen
food
> and drink is consumed within 1/2 hour of spell casting.
>
> Loss of magic without dice or the ability to roll the dice.
>
> Can be given hints and clues as to run by the GM, due to the special
nature
> of the shaman.
>
>
> Now, this character is made as a joke, but feel free to use him. He
seems
> halfway balanced, and could be useful if you have a group that has
troubles
> figuring out where to go all the time. This way, you can simply point
them
> in the right direction without really leading them. Also, he couuld be
fun
> to play. After all, hethinks he is nothing more than numbers on paper,
the
> figment of someones bored imagination. He is a chatracter that knows
> exactly what he is, one of our characters... Enjoy...:)
>
> And Caric? Thanks a bunch for the idea...:8o)
>
ROFL

Run with it boys you do me proud.

Maybe Bull is my new best friend....hmmmmmm


Caric

:p~~~

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