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From: "Gurth" <gurth@******.nl>
Subject: Re: [SR2] Get a Clue
Date: Sun, 29 Sep 1996 11:48:51 +0100
Ubiquitous said on 10:49/28 Sep 96...

> Yeah, that's why I changed it, hee hee.
>
> I included Ariel to the troops with a nice stunblast DM type spell.
>
> I changed some of the agents in the park to innocent bystanders. When they
> got hit by a spell, the assumed the magically-active person necking with her
> boyfriend did it and wasted valuable time knocking her out.

That whole adventure blew up in my face... First the players waste most of
the troopers with two mana ball spells, then they run toward their own
van, instead of the one with Ariel in it. Despite her trying to persuade
them otherwise, they took off in their own car, saying "No thanks, we can
take care of ourselves". End of adventure.

I know I could have had some thugs come knocking on their doors, but
I decided to go by the adventure as written -- if they get away, they get
away.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
It's going to hurt if you fail to miss the ground.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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