From: | David Fallon <dfallon@****.EDU> |
---|---|
Subject: | Re: Sr Companion |
Date: | Tue, 3 Dec 1996 11:23:01 -0800 |
> you do to avoid thinking about the wind you're pedalling against on your
> bike... :) Cyberware could degrade over time due to general wear, like a
> car that doesn't get maintained properly will start breaking down more
> often, but if the ware is kept in good working order, it should last a
> lifetime, if not longer. Same thing for body armor -- a ceramic plate that
> stops a rifle round is a ceramic plate that stops a rifle round, whether
> it was manufactured in 1996 or in 2056. (Except, of course, if the rifle
> rounds get more powerful in the mean time.)
>
> --
> Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
You guys really aren't thinking about this. <Grin> I don't mean to jump all
over you, gurth, I just happened to pick your response to reply to. This is
really directed at all of the people going off on the SOTA rules.
I agree with everyone that it doesn't make sense. That's not how the real
world works. I do, however, agree with FASA's creation of the rule. It
doesn't make much sense, reality-wise, but it makes a lot of sense gameplay-
wise. There are two directions that you could go to simulate SOTA. You can
make everything that's new be better than the original stuff. Think about
where this trend would go. We'd be rolling 30d6+44 for initiative _really_
quick. FASA decided to take the intelligent approach. No need to make
everyone roll more dice, just make the stuff that you've got degrade. Then,
there's a finite maximum that people hit, and we won't be having stats
higher than that. AND, there's a difference between a character with cutting
edge stuff, and someone with 5 year old wired. Make more sense now? <grin>
That's my take on why FASA did it, at least. Could be wrong, who knows...
David Fallon