From: | Steve Lusk <hunter@*****.CA> |
---|---|
Subject: | Re: Helmets? |
Date: | Tue, 3 Dec 1996 15:37:19 -0500 |
>
> I had a quick question based on something I read in one of the net supplements.
>
> How do you handle the armor rating for helmets?
[sni pbody pararagraph]
We add in the +1 to the entire rating (both ballistic and impact). For
called shots, we divide the total armour (yes armoUr, im from Canada) by
2 (round up) and use that. The reason i incorporatte the body armour
rating is because a regualar shot can still hit the head. Conversely, a
called shot to the head can still hit the body. I use this to roleplay
the damage after all the dice rolls (a called shot to the head causing L
damage could hit the body, a called shot with D damage might hit the
throat, etc.)
--
Thus endeth the sermon
--William Hunter