From: | Dreamcatcher <dbuehrer@******.CARL.ORG> |
---|---|
Subject: | Re: Conjuring |
Date: | Tue, 3 Dec 1996 19:02:13 +0000 |
> Example: 6 Charisma 6 mages attempt a force 18 elemental. The chances of
> success (a conscious mage to take control, assuming that at least one of the
> many dice for the conjuring come up with a success for the conjuring) if you
> require only one conscious mage to take control are about 1.4% for the team.
> This is because at least one mage has to get two successes versus that 18D,
> not too likely with only 6 or so dice. If the team conserves many of the
> ritual dice to use against the drain, they just drastically reduce the
> chances of conjuring a spirit. Let's say they each get 4 additional drain
> dice, then the chances of at least one mage surviving drain increase to a
> wopping 2.3% And, this assumes that all the other mages likely drop dead
> from drain -- who would take that kind of chance, where success is so
> unlikely, and kills 5 of the 6 people?
Unless, there is a very charismatic mage who cons some other mages
into doing this, concocting some believable lie that they'll all live
through it. Then while they are putting their dice into conjuring
the elemental, he puts all of his dice into resisting the drain.
Voila, the mage has the services of one powerful elemental (for
whatever nefarious plan he has come up with).